Slaves to Armok: God of Blood
Chapter II: Dwarf Fortress


*** COPYRIGHT INFORMATION ****************************

Copyright (c) 2002-2008.  All rights are retained by Tarn Adams, save the following:  you may redistribute the binary and accompanying files, unmodified, provided you do so free of charge.  If you'd like to distribute a modified version of the game or portion of the archive and are worried about copyright infringement, please contact Tarn Adams at toadyone@bay12games.com.

This software is still in development, and this means that there are going to be problems, including serious problems that, however unlikely, might damage your system or the information stored on it.  Please be aware of this before playing.


*** NOTES ********************************************

For help with gameplay, press the help key (initially '?') after starting the game.  You might have to press ESC and use 2/8 to select keybindings on non-US keyboards in order to get the help key to work properly.

As of September 2008, you can also get help at the fan-created dwarffortresswiki.net.  Please make use of and contribute to this valuable resource.

Visit www.bay12games.com to report problems, discuss the game and read information on future development.  There are also other games there.
All of the games there are free.  If you paid for this game, get the latest version for free at bay12games.com, and let me know who was charging you at tarn.adams@gmail.com.

See release_notes.txt for information on handling saves and a brief writeup on the changes for this version.
See file_changes.txt for new init/interface information.
See command_line.txt for information on world generation from command lines.
Go to http://www.bay12games.com/dwarves/faq.html for Frequently Asked Questions and their answers.
Go to http://www.bay12games.com/dwarves/dev_now.html to see a full list of changes.


*** SUPPORT BAY 12 ***********************************

Bay 12 Games is fan-supported.  We've put a lot of time and effort into these games, which are all freely distributed, but we can't survive on your feedback alone.  Donations are appreciated.  Visit www.bay12games.com/support.html to see how you can help.


*** CREDITS ******************************************

Programming: Tarn Adams

Design: Tarn and Zach Adams

Initial Playtesting: Alan Ames, Alex Mooney, Martin Packman, Ben Ringland and Zonk

Lots of HTML/IT stuff: Martin Packman


Many suggestions from fans on the bay12games.com and other forums (and the #bay12games IRC channel) have been incorporated over the years.


*** OPTIPNG ******************************************

optipng is bundled into the zip for use to change BMPs into PNGs easily, at least until PNG support is added to DF itself.  The license is included in this folder.  You can get the optipng documentation and source at http://optipng.sourceforge.net.  You can use the compress_bitmaps batch file to convert any BMP in the folder to PNG.  The BMP files are deleted afterward.


*** NOTES ON MODIFICATIONS ***************************

Existing save files will become unusable if any raw/objects entries are removed.  If you change the configuration of the bodies of existing creatures, save files may become unstable.  New additions to the files are not incorporated into existing worlds but will be added to the next world you generate.

We do not accept submissions for the official Dwarf Fortress releases.  Please do not ask for your code, art, sound or raw/objects txt files to be incorporated into the official releases.