<?xml version="1.0"?>
<MemoryLayouts xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
	<MemoryLayout Name="v0.28.181.40d" CheckSum="0x032e4b67">
		<Address Name="DwarvenRaceIndex" Value="0x0138f690"/>
		<Address Name="LanguageVector" Value="0x015C6ED0"/>

		<Address Name="CreatureVector" Value="0x01583224"/>
		<Offset Name="Creature.FirstName" Value="0x0000"/>
		<Offset Name="Creature.NickName" Value="0x001C"/>
		<Offset Name="Creature.LastName" Value="0x0038"/>
		<Offset Name="Creature.CustomProfession" Value="0x006c"/>
		<Offset Name="Creature.Profession" Value="0x0088"/>
		<Offset Name="Creature.Race" Value="0x008C"/>
		<Offset Name="Creature.Flags1" Value="0x00E4"/>
		<Offset Name="Creature.Flags2" Value="0x00E8"/>
		<Offset Name="Creature.ID" Value="0x00F4"/>
		<Offset Name="Creature.Strength" Value="0x0438"/>
		<Offset Name="Creature.Agility" Value="0x043C"/>
		<Offset Name="Creature.Toughness" Value="0x0440"/>
		<Offset Name="Creature.SkillVector" Value="0x0444"/>
		<Offset Name="Creature.Labors" Value="0x0474"/>

		<!-- (1 << 6) + (1 << 7) + (1 << 11) = Merchant, Caravan Guard, Liaison -->
		<Value Name="Creature.Flags1.Invalidate" Value="0x08C0"/>
		<!-- 1 << 7 = Dead -->
		<Value Name="Creature.Flags2.Invalidate" Value="0x0080"/>

		<Address Name="TranslationsVector" Value="0x015C6EF0"/>
		<Offset Name="Translations.Dwarf" Value="0x0000"/>
		<Offset Name="Translation.WordTable" Value="0x0040"/>
	</MemoryLayout>
	<MemoryLayout Name="v0.28.181.40c" CheckSum="0x032e896f">
		<Address Name="DwarvenRaceIndex" Value="0x0138e698"/>
		<Address Name="LanguageVector" Value="0x015C5ED0"/>

		<Address Name="CreatureVector" Value="0x0158222c"/>
		<Offset Name="Creature.FirstName" Value="0x0000"/>
		<Offset Name="Creature.NickName" Value="0x001C"/>
		<Offset Name="Creature.LastName" Value="0x0038"/>
		<Offset Name="Creature.CustomProfession" Value="0x006c"/>
		<Offset Name="Creature.Profession" Value="0x0088"/>
		<Offset Name="Creature.Race" Value="0x008C"/>
		<Offset Name="Creature.ID" Value="0x00F4"/>
		<Offset Name="Creature.Flags" Value="0x00F8"/>
		<Offset Name="Creature.Strength" Value="0x0438"/>
		<Offset Name="Creature.Agility" Value="0x043C"/>
		<Offset Name="Creature.Toughness" Value="0x0440"/>
		<Offset Name="Creature.SkillVector" Value="0x0444"/>
		<Offset Name="Creature.Labors" Value="0x0474"/>

		<!-- (1 << 6) + (1 << 7) + (1 << 11) = Merchant, Caravan Guard, Liaison -->
		<Value Name="Creature.Flags1.Invalidate" Value="0x08C0"/>
		<!-- 1 << 7 = Dead -->
		<Value Name="Creature.Flags2.Invalidate" Value="0x0080"/>

		<Address Name="TranslationsVector" Value="0x015C5EF0"/>
		<Offset Name="Translations.Dwarf" Value="0x0000"/>
		<Offset Name="Translation.WordTable" Value="0x0040"/>
	</MemoryLayout>
</MemoryLayouts>
