1st Limestone, 201, Early Autumn.
So it has come to terms with me and Renp, that we shall switch the duties of running the fort. As of now I let him hold the job of book keeping, I have no time for such duties. We have but two miners with me being one of them. It seems we still lack a well, and for some blasted reason, that dwarf decided we should strike land right before the volcano's mouth. Hardly a suitable location.
I can see snakes burning with rage slithering about in the distance, I think a draw bridge by the main entrance will be in our best interest to block the way for those burning creatures.
9st Limestone, 201, Early Autumn.
Having settled into the idea of leader I am progressing on present delays were present as not enough coals were ready. It pains me to be so close to the heart of fire that gives a mountain life and know my ores aren't being crafted on true dwarven magma forges. S'how our fathers would have done it!

17th Limestone, 201, Early Autum.
Carvana has arrived! We need to find goods, this fort doesn't seem to pride it's self yet on her crafts. No time though, we'll have to rush some junk on through. On another note I have had to sit down with Renp to discuss the location of this copper feild, apparently it was the other miner who dug it out. No one bothered to inform me of exactly were it is on this blasted mountain, anyway talking to renp I found out its just down the ridge, not too far of a hike but I can't help but wonder what other dwarves have dared this bluff and fallen to there doom? Enough of this mayor and duty jarggin, it's time to drink, and dig!

5th Sandstone, 201, Mid-Autumn.
We have completed the well, rather then build it in the open court yard it has been placed one level below the surface over the large pit we dug out, just beside the stairs to the lowest level. Hopefully as time goes by we can expand under the earth to connect a main dining area to this well. It ain't ale, but it will do in a pinch when production is down.

20th Sandstone, 201, Mid-Autumn.
In lew of a lack of a proper farm on well, I have began work on a  project to construct pipe systems to move water up through the internal body of the mountain, if my sense of height and distance are right it will take about 10 or eleven of the pumps to move the water up to the current fort, assuming we don't want water directly level with the court yard we can knock a few pumps off or use the extra to move the water closer to the fort with out a channel or tunnel. However due to the lack of water source we also lack farms. As a result I spent some time talking with the traders who offered me some strange weeds saying it would be good to cultivate them in a dry environment, it also has 'medical' uses, if by medical they mean useless! I smoked a pipe of the bloody weeds and all that happened was the world seemed to twitch, every step caused the world to spin and I felt like I had a fever, the other miner said I looked happy though, either way bloody damn useless weeds. Tossed em in the magma, not while I'm on the job will anyone use some trash like that for any reason.

2nd Moonstone, 201, Early Winter.
Terrible start to the winter, as cold winds set in we started work on the pumps. I and the other miner, we went down to the brook near Nerps fishing cove, we had already established the systems to start a pump, but we needed to make room for the next pump in the chain. In the process of digging we neglected to turn off the pumps, as a result the cove started to flood. Nerp and I both made it out wet but fine, the other miner however was swept away as the brook pulled him and the pump pushed more water from the other side. Work to fix the cove must be started at once, we can't afford to let the death of one stop the fortress from surviving.
It's going to be a long winter I fear, the water that initially over flowed the fishing area is receding so it should be safe to fish.
16th Of Moonstone, 201, Early Winter.
I started on the magma forges, I have to do something to keep my mind off the pump incident, all is going well thus far. I’ve also extended the outer walls all the way around, it may block some expansions but we can always rip it down if we need t to. For now its better to just be safe.
5th of Opal
Fire Imps. Enomo was attacked. Attempting to build gates to the outer wall, fires burning, lots of smoke. I’ll write more later.
The smoke has cleared, the front of the fort is as barren as ever and I regret to write that renp has passed on. It seems during the chaos he was caught outside and during the panic to build a wall. We are gathering his remains now to set up a burial chamber for him. Trunks isn’t handling well at the moment.
DAMN IT ALL! The imps won’t stop attacking! They found Nerps cove, they attacked the other woodcutter, we can’t keep them out! Every minute I hear them outside the fort clicking their burning jaws in an inhuman tongue .
15th of Opal
My friends, my friends, dying and dead friends, I cannot sleep, I dare not be awake. We have recovered the body of the first we lost, his corpse washed up on the shore, Renp I fear is beyond retrieval, a husk of bones charred black. Nerp has not returned I fear the worse no body was found, but chunks of a dwarf were instead, I fear the worst, as springs warm sun rises I realize just how mad this plan was. I resign my post I do not want it again, I plan to take my leave of this fort as soon as I can, even if its in the grave beside those I first came here with.